Code for class SwingClass2:
import java.awt.*;
import javax.swing.*;
class SwingClass2 extends SwingClass
{
public SwingClass2()
{
super();
// Add the menu bar and items.
JMenuBar mb = new JMenuBar();
JMenu m = new JMenu("Menu 1");
m.add(new JMenuItem("MenuItem 1"));
m.add(new JMenuItem("MenuItem 2"));
mb.add(m);
setJMenuBar(mb);
}
}
Code for class SwingClass3:
import java.awt.*;
import javax.swing.*;
public class SwingClass3 extends SwingClass2
{
private JTextArea ta;
public SwingClass3()
{
super();
// Set the layout model for the top panel.
topPanel.setLayout(new GridLayout(1,2));
// Create the text area.
ta = new JTextArea("TextArea",10,50);
// Create a JScrollPane around JTextArea.
JScrollPane scr = new JScrollPane(ta);
// Add the scrollable text area to the top panel.
topPanel.add(scr);
// Add the MyCanvas item.
topPanel.add(new MyCanvas());
}
}
Code for class MyCanvas:
import java.awt.*;
import javax.swing.*;
// The class MyCanvas is defined below.
public class MyCanvas extends JPanel
{
// We will learn more about graphics in
// the next unit.
public void paintComponent(Graphics g)
{
g.drawString("Canvas",20,20);
}
}
Code for class SwingClass4:
import java.awt.*;
import javax.swing.*;
class SwingClass4 extends SwingClass3
{
public SwingClass4()
{
super();
// Add things at the bottom.
botPanel.add(new JTextField("TextField"));
botPanel.add(new JButton("Button"));
botPanel.add(new JCheckBox("Checkbox"));
JComboBox c = new JComboBox();
c.addItem("Choice Item 1");
c.addItem("Choice Item 2");
c.addItem("Choice Item 3");
botPanel.add(c);
}
}